![]() ![]() While it's true that some junglers require their Ultimate such as Shyvana or Master Yi, they do have parts of their kit that allow them to gank early. Every jungler can gank early - it's a myth that they can't. Ganking & Counter ganking Know when to gank & when not to gank. Thus if they're ganking there will be a free period of time where you can look to invade to steal camps, if none are there then put down vision. When the rival jungler ganks a lane, they will not be anywhere else on the map. Educate yourself to look on your minimap so that you can gather important information for you & your team. Sharpen your map awareness! One of the biggest differences between a high elo player, in general, is how much they look at the map a game. One tip is to look which enemies get back to lane late, they probably leashed their jungler. ![]() Make the most out of your first clear! There are junglers that have different jungle paths and understanding where they start will help you dominate them early, you'll also be able to path correctly to make chances for invades or counter ganking. Only death will be able to stop this dunking, literally only death, except a few items & some random interactions from champions can stop you from dunking on these poor enemies. You just choose a target & immediately ruin their existance. Want to talk about fun abilities? Then this is it. You could also use Cease and Desist in a gank as an opener for quick CC, or saving it for after the target has spent their escape spells in order to close the gap & secure a guaranteed free kill. Along with knocking up the target you want, it will also push any enemies in your path to the side as you move towards your target, this is really good to keep in mind if you want to group up enemies in fights. It’s a point-and-click single target ability where you literally just dash to the target dealing damage, you're also immune to all form of crowd control and yeah, it’s an amazing ability when you're chasing someone.Īlthough it's for a single target it can still apply CC to more than one target. Now this is one of the most enjoyable ultimates in the game in my opinion, her Cease and Desist is the singular ability that will destroy someone's life. You can also use Flash together with Vault Breaker when you have it completely charged up to both extend the range of the ability & make it harder to react against (explained more in the combo section).Īt last we have her ultimate. In order to set-up a gank that won't fail, you can use the ability immediately but sometimes it's better to charge and wait a little bit before use and see what the enemy does, they might just waste a spell freely, giving you an easy hit. If they can't escape, just hit them face first. If they do have a way to escape your ability, try to aim it behind them to predict that ability (more info in combo section). Ask your teammates before a gank if they have any spells up and then make a decision accordingly. ![]() One of its greatest uses is for ganking as you can predict spells that your opponent might use to escape your gank, such as Flash. If you're surprising someone in a bush, you should be able to charge it up fully before engaging onto the enemy since you're in fog of war. You can call it a basic engaging tool that also has a bit of crowd control with it. Vault Breaker is her most important ability as it provides her with a strong ganking tool, proper camp clears as well as the ability to engage & disengage fights. She can have some troubles to stay alive as she only has few items that makes her "tankier", but in a nutshell you should be fine. She will always be able to deal with the frontline carries/tanks, stopping them from going anywhere near her carry if needed and her Cease and Desist will always give her the opportunity to target the backline once the moment arrives. Even with this weakness she still remains relevant because of her CC and overall damage.Īs you might have already thought, Vi works very well in teamfights. With this said she does fall off in the late game (not too much but it shows) compared to other junglers, and will have a harder time to transfer her lead into a win the longer the game stalls out. This makes the midgame her strongest point in the game only because she gains access to so much freedom. Even then her gank set-up is far too strong with both Q and R at her disposal.Ĭease and Desist gives her a lot of lockdown potential. Because of this she can be invaded by the enemy jungler at the early stages of the game. Denting Blows is almost mandatory at level 1 for a stable clear and even though you can choose between either Q or E at level 2, Relentless Force will almost always be the superior choice. Her cooldowns are quite high and she doesn't have access to Vault Breaker until level 3. Vi's weakest point in the game is by far her early stages. ![]()
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